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On top of that, Horizon's ‘post-post apocalyptic’ landscape itself is beautiful and terrifying, so journeying through it in search of things to do between main quests - not that you ever have to go too far - is usually a reward of its own.
Snowy vistas, autumnal forests, and vast deserts are stunningly realised, even capped at 30 frames per second as it is.
A lot of the machines roam in packs, with larger beasts flanked by velociraptor-like sentry bots called Watchers, so if you’re not careful you can be outnumbered and devoured within seconds.
To counter this, there’s generally a silent path to take: hiding in swatches of tall red grass and drawing machines in gives you a chance for a stealth kill, and if by some misfortune you’re spotted, Aloy’s Concentration skill is vital in helping you land an arrow right in that Watcher’s prying eye before you make a quick escape.
It’s a shame luring specific machines away from their packs is so time-consuming, though; often simple hunts for a single animal evolve into massive fights against several types.
Alternatively, Aloy doesn’t have to do all the work herself, as she’ll discover how to override the machines’ brains in the field while exploring her world (to tell you how would ruin a wonderful surprise).
Her upgradable bows and elemental-infused arrows - your primary weapon - feel great to use thanks to her Concentration skill that slows down time, allowing for dead-eye aiming.
That’s a largely satisfying approach, aside from the fact that, like in other half-stealth games like Uncharted 4 or Watch Dogs 2, you can’t hide bodies.
It’s a design decision that sticks in my craw when an NPC’s curiosity piques after he or she spots someone sprawled on the ground with an arrow sticking out of its chest from a mile away.
Coupled with wonderfully flexible combat and a story that touches on unexpectedly profound themes, I found it hard to tear myself away from Horizon even after I’d finished its main campaign some 40 odd hours later.
A sense of urgency is established from the get-go, as Horizon’s premise is a big mystery that begs to be solved.